Photobucket Photobucket Photobucket
--- Team Warcry ---
March 29, 2024, 08:01:37 am
Welcome, Guest. Please login or register.

Login with username, password and session length
News: Welcome To TwC Forums - Everyone Is Welcome To Join Our Friendly Community!
 
  Home Help Search Arcade Gallery Links Staff List Members Login Register  

Tactics

Pages: [1]   Go Down
  Print  
Author Topic: Tactics  (Read 306 times)
Andy
OverLord
TwC Raider
******

Feedback: +83/-0
Offline Offline

Gender: Male
Posts: 86



View Profile
« on: April 13, 2008, 11:20:04 pm »

Post the tactics you use with your civs here. If it doesn't have a name give it one and get posting Grin
Report Spam   Logged

Share on Facebook Share on Twitter

Andy
OverLord
TwC Raider
******

Feedback: +83/-0
Offline Offline

Gender: Male
Posts: 86



View Profile
« Reply #1 on: April 13, 2008, 11:28:03 pm »

Indian Sepoy Rush

Required Cards - Wood Trickle/Sawmills, All Age II Military Unit Cards, 500/600 Age II Resource Crates
Recommended Cards - Fencing and Riding School Cards, Castles, Plenty of Elephant Cards

1. 3 Villagers to wood, other 3 to Crates
1a. Make sure you send 1 villager (before you are able to advance) to your forward base position to gather wood and be ready to construct the Agra Fort
2. After crates are gathered send those 3 Villagers to food
2a. Send for either wood trickle (If 25HC+) otherwise use Sawmills
3. Keep creating villagers til you have about 10 then you should be able to advance
4. Put all new villagers that you make onto food. (Create houses as necessary)
5. Advance using Agra Fort as a Forward Base. Put all villagers onto wood (-1 for Wonder and -1 for food)
6. Build 2 houses (3 houses now). 3 Villagers on gold, 2-3 on wood, rest on food (adjust to your liking)
7. Build 5+ Sepoys with Agra Fort, set Fort as card gather point and send for 5 sepoy card, Send 2 Sepoys from Agra Fort advancement to Forward base
8. 12+ Sepoys to rush with by 5-6mins, if you get quick shipments you can send 4 sowars with them, if not, send for 4 sowars and create another army to follow up your rush
9. Continue creating Villagers and sepoys, adjust your units to combat what your enemies are creating (I personally prefer Sowars and Gurkhas from 3rd age onwards)
« Last Edit: April 25, 2008, 07:28:05 pm by Andy » Report Spam   Logged

Andy
OverLord
TwC Raider
******

Feedback: +83/-0
Offline Offline

Gender: Male
Posts: 86



View Profile
« Reply #2 on: April 17, 2008, 06:27:06 pm »

Indian Gurkha Rush

Similar to Sepoy rush but with some differences.

Required Cards - Wood Trickle/Sawmills, All Age II Military Unit Cards, 500/600 Age II Resource Crates
Recommended Cards - Fencing and Riding School Cards, Castles, Plenty of Elephant Cards

1. 3 Villagers to wood, other 3 to Crates
1a. Make sure you send 1 villager (before you are able to advance) to your forward base position to gather wood and be ready to construct the Agra Fort.
2. After crates are gathered send those 3 Villagers to food
2a. Send for either wood trickle (If 25HC+) otherwise use Sawmills
3. Keep creating villagers til you have about 10 then you should be able to advance
4. Put all new villagers that you make onto food. (Create houses as necessary)
5. Advance using Agra Fort as a Forward Base. Take two villagers off food and put them on gold when you start advancing (you start with 100-200 gold+treasures so you don't need to mine right away)
6. Build houses (You will need about 4-5 to begin with). 3 Villagers on gold, 2-3 on wood, rest on food (adjust to your liking)
7. Build as many Gurkhas as you can with Agra Fort, set Fort as card gather point and send for 5 sepoy card, Send 2 Sepoys from Agra Fort advancement to Forward base
8. Usually 7-10 Gurkhas and 7 Sepoys to rush with by 6-7mins, if you get quick shipments you can send 4 sowars with them, if not, send for 4 sowars and create another army to follow up your rush immediately after.
9. Continue creating Villagers and Gurkhas, adjust your units to combat what your enemies are creating.
« Last Edit: April 25, 2008, 07:28:19 pm by Andy » Report Spam   Logged

Andy
OverLord
TwC Raider
******

Feedback: +83/-0
Offline Offline

Gender: Male
Posts: 86



View Profile
« Reply #3 on: April 25, 2008, 07:25:49 pm »

Chinese Boxer Rebellion Rush

Required Cards - Boxer Rebellion, Nomadic Expansion, Village Defences, All Age II Military Unit Cards.
Recommended Cards - Advanced Wonders, Mandarin Duck Squad, Banner School, Iron Cap Princes' Army, Flamethrowers, Hand Mortars, Castles.

1. 1 Villager to Food Crates, 1 To Wood crates, 1 to forward base point, rest to food.
2. Build a forward village then put that villager on wood.
3. Continue producing villagers until you have 16. - Send for Boxer Rebellion.
4. Advance with Summer Palace - 8 villagers building it.
5. 5 villagers to gold 2 to food.
6. Make more forward villages (3max usually)
7. Send for Village defences card.
8. As soon as Village defences comes, make your villages make all the Sentries and Irregs they can.
9. Send nomadic Expansion, Attack when your Summer Palace produces it's first banner army.
Report Spam   Logged

Andy
OverLord
TwC Raider
******

Feedback: +83/-0
Offline Offline

Gender: Male
Posts: 86



View Profile
« Reply #4 on: April 25, 2008, 07:47:24 pm »

Aztec Mace Rush

Required Cards - All Age II Military Unit Card, 2 Warhuts, 3 villagers
Recommended Cards - Some form of Mercenary, 700 Food and Wood Crates, 5 Villagers, Town Dance

1. 1 Villager to Food Crates, 1 To Wood Crates, Rest to food
2. Crate villagers to food, build a firepit and house, putting your Warrior Priest on the Firepit
3. Make 4 villagers and send for 3 villager card
4. Advance with 13 villagers and using the Messenger (Age up faster)
5. Send a villager to a forward base point if not already done
6. When advanced build houses as necessary and send for 10 Mace when possible
7. Build a forward warhut and send 10 mace forward
8. Build units from warhut, mostly Mace and Coyotes (If against early Skirmishers, Coyotes only)
9. Send for 6 pumas as soon as possible, attack with all units (Roughly 15-20 Mace, 6 Pumas)
10. Attack barracks of your enemies with Puma whilst attacking their units with Mace/Coyotes
11. Continue producing units and villagers
Report Spam   Logged

Andy
OverLord
TwC Raider
******

Feedback: +83/-0
Offline Offline

Gender: Male
Posts: 86



View Profile
« Reply #5 on: April 25, 2008, 07:55:51 pm »

Japanese Ashigaru/Sohei Rush

Required Cards - 2 Shrine Wagons, 4 Shrine Wagons, All Age II Military Cards, 11 Sohei
Recommended Cards - Age II Unit upgrades (Ashi, Yumi and Samurai), Team 1 Castle/Outpost, 2 Flaming Arrows, Castles

1. Build Cherry Orchard
2. 1 Villagers to Food Crates, 1 To Wood Crates, Rest to Cherry Orchard
3. Build Shrines with Explorers where there are 3+ Animals to gather
4. Create villagers, all to Cherry Orchard, Send for 2 Shrine Wagons
5. Advance with 14-15 villagers
6. Build Torii Gates for Advancement (2 villagers building it), 4 to Gold, 2 to Wood, Rest on Food. (If you want to Sohei and Ashi rush re-arrange to get better gold income)
7. Build a forward Barracks with Military Rickshaw, Send Samurai with it to defend it
8. Send for 5 Ashi (Or 11 Sohei if you are using them), Build Ashi at forward base
9. Rush with around 20-30 Ashi/10-20 Ashi and 11 Sohei
10. Continue producing units and villagers

If rushing an opponent with heavy infantry replace most or all Ashigarus with Yumi archers and put more villagers to wood instead of gold, don't send for 11 sohei (you won't have enough gold) wait til you have enough and you are in the position to spend 500 gold on them.
Report Spam   Logged



Pages: [1]   Go Up
  Print  
 
Jump to:  

Bookmark this site! | Upgrade This Forum
SMF For Free - Create your own Forum

Powered by SMF | SMF © 2016, Simple Machines
Privacy Policy